

Garou usually experience their first change during puberty, occurring in the early teenage years for homids, around 1–2 years of age for lupus, and typically about 6–10 years of age for metis. Prior to their First Change, Garou typically live amongst their kinfolk in most cases, non-metis Garou are raised unaware of their true nature. A werewolf's breed determines (to some extent) their Gnosis, or spiritual awareness (Lupus Garou being more in tune with the primal spirit world than Homids, and Metis Garou being in between). Once pariahs in Garou society, trying times have led to the partial integration of the Metis breed into the ranks of the Garou. A Garou born from two Garou parents is called a Metis and is invariably deformed as a result of this inbreeding, as well as completely sterile however, Metis have Gifts and advantages exclusive to their breed, including the ability to regenerate in all their various forms and a deeper understanding of Garou society owing to their pre-change life exclusively amongst the Garou. The breed or species of the mother determines the breed of the Garou. A Garou born in human form is called a homid a Garou born in wolf form is called a lupus. The circumstances of their parentage determines their breed.

Most often, Garou are born to one non-Garou and one Garou parent but in families (both wolf and human) where Garou blood is especially strong, Homid or Lupus Garou sometimes are born from non-shapeshifting parents. A Garou's extended non-shapechanging family is called its Kinfolk. As dual beings (being both wolves and men), Garou can (and do) interbreed with both species. In the World of Darkness, lycanthropy is not a disease but an inheritable trait. The Garou's breed form, the Garou's tribe and the Garou's auspice. Instead, they are depicted as defenders of Mother Earth and its Umbra (or spirit world).īesides all the usual game stats for a game based on the Storyteller System, all Garou have three defining character aspects. Unlike werewolves in most traditional folklore, Garou in Werewolf: The Apocalypse are neither mindless predators nor lunatics. There are: glabro physically strong and brutish humans, crinos the traditional wolf-man, and hispo wolves of unnatural size and strength. Created by (and in most cases fighting on the side of) a force known as Gaia, Garou are shapeshifters capable of changing their physical form at will to appear as humans (a form they call homid), wolves (lupus), or several intermediary mixed forms. The Garou are beings of both physical strength and spiritual depth.

